ICAT Creativity + Innovation Day 2021 — Bridging Physical Distance
May 3, 2021
Exemplary projects
-
General ItemOCLIM: Occupying Liminal Space
OCLIM was designed to respond to the current condition of the world, to create a space that concretizes the “in-between” spaces that exist around us. OCLIM references natural forms and biological structures, where concrete is used to encapsulate voids to create a network of organically-derived pods for human occupation that represent a permeable “in-between” space to create an inside space with the perceived freedom and escape of the outdoors.
-
General ItemSPAN - Modular Origami Structures
Through experimentation of additive manufacturing processes and textile bonding, SPAN focuses on creating lightweight, temporary structures that provide quick and accessible shelter from the elements.
-
General ItemDebating Higher Education's Networked Futures
The pandemic has put higher education’s claims of a networked future to the test. Will new technologies bridge physical distance, save money, and generate tailored experiences? Or, will they diminish the quality of education, commodify knowledge, and sap motivations to learn? Students in Innovation in Context hold a research-based debate to find out.
-
General ItemVTDITC: Hip Hop Studies at Virginia Tech
Digging in the Crates: Hip Hop Studies at Virginia Tech, or #VTDITC, exists to foster a sense of community among artists, fans, and scholars. We hope to model that students’ and community members’ personal interests are worthy of academic study and further institutionalize Hip Hop Studies’ presence at VT.
-
General ItemVRViewfinder - Engaging bystanders in VR-based Interactive Media Using Auxiliary Viewing Devices
We are using mobile devices as an auxiliary viewing device for virtual environment to interaction with the environment.
-
General ItemARCH | Architecture Creation Club, bridging design and the environment
ARCH is an after-school program focused on diversifying the creative technology professions by giving high school students access to develop hard skills in architecture, urban planning, and engineering through higher education student mentorship. The program will center design equity for a year-long project where students can earn credits and scholarships.
Live events
-
General Item
-
General Item
-
General ItemCreators of exemplary projects share their processes and products
May 3, 2021 - 1pm
Reaching across space and culture
-
General ItemARCH | Architecture Creation Club, bridging design and the environment
ARCH is an after-school program focused on diversifying the creative technology professions by giving high school students access to develop hard skills in architecture, urban planning, and engineering through higher education student mentorship. The program will center design equity for a year-long project where students can earn credits and scholarships.
-
General ItemVTDITC: Hip Hop Studies at Virginia Tech
Digging in the Crates: Hip Hop Studies at Virginia Tech, or #VTDITC, exists to foster a sense of community among artists, fans, and scholars. We hope to model that students’ and community members’ personal interests are worthy of academic study and further institutionalize Hip Hop Studies’ presence at VT.
-
General ItemDebating Higher Education's Networked Futures
The pandemic has put higher education’s claims of a networked future to the test. Will new technologies bridge physical distance, save money, and generate tailored experiences? Or, will they diminish the quality of education, commodify knowledge, and sap motivations to learn? Students in Innovation in Context hold a research-based debate to find out.
-
General ItemDemoscene Sequencing Looper
This is a tracker that uses Pure Data, a creative coding language, to connect multiple users to one server and remotely collaborate on the same piece of creative work.
Page 1 of 5 | 17 Results
Immersive environments
-
General ItemVRViewfinder - Engaging bystanders in VR-based Interactive Media Using Auxiliary Viewing Devices
We are using mobile devices as an auxiliary viewing device for virtual environment to interaction with the environment.
-
General ItemLightmare - An Immersive Exploration of Dreams and Nightmares
A game that provides a creative, imaginary explanation for why the events in our dreams happen. This applies to the good and the bad experiences.
-
General ItemImmersive Analytics
Immersive analytics is an emerging field of data exploration and analysis in immersive environments. The main idea is to use visual analytics in a fully immersive 3D space. The availability of immersive extended reality systems has increased tremendously recently, but it is still not as widely used as conventional 2D displays. We describe an immersive analysis system for spatio-temporal data and compare its performance in an immersive environment and on a conventional 2D display.
-
General ItemThe Observatory
The Observatory is a short duration experimental video game with poetic resonances.
Page 1 of 3 | 9 Results
Human-computer interaction
-
General ItemVisual Sound Scapes
VisualSoundScapes is an advanced 3D music visualizer in a virtual reality environment. Our project uses a fusion of advanced mathematics and music theory to extract various features from a sound file and create an immersive VR experience.
-
General ItemImmersive Analytics
Immersive analytics is an emerging field of data exploration and analysis in immersive environments. The main idea is to use visual analytics in a fully immersive 3D space. The availability of immersive extended reality systems has increased tremendously recently, but it is still not as widely used as conventional 2D displays. We describe an immersive analysis system for spatio-temporal data and compare its performance in an immersive environment and on a conventional 2D display.
-
General ItemHokienauts
Team Hokienauts at Virginia Tech is developing an augmented reality information display using the Microsoft HoloLens 2 in combination with various hardware components. Our design and implementation aims to assist crewmembers with navigation, geology sampling, suit vitals, and auxiliary conditions.
-
General ItemIn-vehicle intelligent voice agent: Speech style vs. embodiment, which matters more?
In a fully autonomous vehicle setting, we found that both the conversational speech style and the embodiment (i.e., using a robot) of the agent promoted drivers’ likability and perceived warmth, whereas conversational voice agents received higher anthropomorphism and animacy scores, and the robot agents received higher competent scores.
Page 1 of 3 | 9 Results
Sound installations
-
General ItemVTDITC: Hip Hop Studies at Virginia Tech
Digging in the Crates: Hip Hop Studies at Virginia Tech, or #VTDITC, exists to foster a sense of community among artists, fans, and scholars. We hope to model that students’ and community members’ personal interests are worthy of academic study and further institutionalize Hip Hop Studies’ presence at VT.
-
General ItemVisual Sound Scapes
VisualSoundScapes is an advanced 3D music visualizer in a virtual reality environment. Our project uses a fusion of advanced mathematics and music theory to extract various features from a sound file and create an immersive VR experience.
-
General ItemThe Observatory
The Observatory is a short duration experimental video game with poetic resonances.
-
General ItemAcoustic Situation Awareness and Its Effects on Pedestrian Safety within a Virtual Environment
We are performing an observational study of street-crossing behaviors on campus while using personal listening devices. This is an ongoing project, and we are currently in the data collection phase for experiment one. The second experiment involves studying the effects of personal listening devices on acoustic situation awareness.
Page 1 of 2 | 7 Results
Visual arts
-
General ItemOCLIM: Occupying Liminal Space
OCLIM was designed to respond to the current condition of the world, to create a space that concretizes the “in-between” spaces that exist around us. OCLIM references natural forms and biological structures, where concrete is used to encapsulate voids to create a network of organically-derived pods for human occupation that represent a permeable “in-between” space to create an inside space with the perceived freedom and escape of the outdoors.
-
General ItemArt Reach Easy Art Video Series
Virginia Tech Perspective Gallery employs students to work with the director overseeing gallery operations and programming. During the pandemic we continued supporting their positions and kept the arts alive and available for student co-curricular activities through a series of student created “easy art” videos and Take & Make Pop Ups.
-
General ItemMashed.mp3
Mashed.mp3 is an extension of the Apple iMessage application that allows users to view artistic visualizations that are generated from data representing the chat members' musical preferences and recent listening habits. As the visualization changes over time, group members can see how their individual choices affect the group's image.
-
General ItemMonument Public Address System
Monument Public Address System is a mobile augmented reality (AR) app that superimposes audio and visual narratives of justice, liberation, and inclusion onto existing Confederate monuments and sites where monuments have been removed.
Page 1 of 2 | 6 Results
Built environment
-
General ItemSPAN - Modular Origami Structures
Through experimentation of additive manufacturing processes and textile bonding, SPAN focuses on creating lightweight, temporary structures that provide quick and accessible shelter from the elements.
-
General ItemARCH | Architecture Creation Club, bridging design and the environment
ARCH is an after-school program focused on diversifying the creative technology professions by giving high school students access to develop hard skills in architecture, urban planning, and engineering through higher education student mentorship. The program will center design equity for a year-long project where students can earn credits and scholarships.
-
General ItemOCLIM: Occupying Liminal Space
OCLIM was designed to respond to the current condition of the world, to create a space that concretizes the “in-between” spaces that exist around us. OCLIM references natural forms and biological structures, where concrete is used to encapsulate voids to create a network of organically-derived pods for human occupation that represent a permeable “in-between” space to create an inside space with the perceived freedom and escape of the outdoors.
-
General Item3D Printed Bicycle Helmet Team
Most bicyclists deaths are the result of a severe head injury. Helmets are one of the most important preventive measures for reducing head injury during a crash. Traditionally, bicycle helmets are made from foam. Our team's goal is to explore how 3D printing might provide better options for safety.
Page 1 of 2 | 5 Results
Machine learning, Gaming & Performing arts
-
General ItemAlice Underground
Alice Underground is a new adaptation based on Alice in Wonderland and Alice Through the Looking Glass by Lewis Carroll. We are calling this modality a “filay” - a filmed play. Like Alice moving from childhood to adulthood, we too are living through a time of great transition.
-
General ItemChoreographic Machine Learning
We developed a software which can record human movement and use machine learning to process and understand it. The software was made to be free and easy to use by choreographers and artists who do not have training in computer science.
-
General ItemMusic in the Mind
Our group project for MUS 4014, Topics Adv Electroacoustic Res. Our team isn't sure on what our project will be yet.