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Results for: ICAT-Day-2021

ICAT-Day-2021

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    3D Printed Bicycle Helmet Team
    3D Printed Bicycle Helmet Team

    Most bicyclists deaths are the result of a severe head injury. Helmets are one of the most important preventive measures for reducing head injury during a crash. Traditionally, bicycle helmets are made from foam. Our team's goal is to explore how 3D printing might provide better options for safety.

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    A Day In The Life
    A Day In The Life

    A web-based interactive narrative that show the story in different characters' perspectives that relates to the semester theme, Time, Space, Together, Apart.

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    ARCH
    ARCH | Architecture Creation Club, bridging design and the environment

    ARCH is an after-school program focused on diversifying the creative technology professions by giving high school students access to develop hard skills in architecture, urban planning, and engineering through higher education student mentorship. The program will center design equity for a year-long project where students can earn credits and scholarships.

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    Acoustic Situation Awareness and Its Effects on Pedestrian Safety within a Virtual Environment
    Acoustic Situation Awareness and Its Effects on Pedestrian Safety within a Virtual Environment

    We are performing an observational study of street-crossing behaviors on campus while using personal listening devices. This is an ongoing project, and we are currently in the data collection phase for experiment one. The second experiment involves studying the effects of personal listening devices on acoustic situation awareness.

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    Aeolian Perception Chamber
    Aeolian Perception Chamber

    Located on a sheep farm in Virginia, a structure will be arranged to give an alternate audiovisual perception of wind. The structure will use tensioned acoustic strings to relay the varying wind speeds harmonies. The responsive nature of the space will provide a safe alternative to connect to one’s environment.

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    vAlice Underground
    Alice Underground

    Alice Underground is a new adaptation based on Alice in Wonderland and Alice Through the Looking Glass by Lewis Carroll. We are calling this modality a “filay” - a filmed play. Like Alice moving from childhood to adulthood, we too are living through a time of great transition.

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    Art reach
    Art Reach Easy Art Video Series

    Virginia Tech Perspective Gallery employs students to work with the director overseeing gallery operations and programming. During the pandemic we continued supporting their positions and kept the arts alive and available for student co-curricular activities through a series of student created “easy art” videos and Take & Make Pop Ups.

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    Choreographic Machine Learning
    Choreographic Machine Learning

    We developed a software which can record human movement and use machine learning to process and understand it. The software was made to be free and easy to use by choreographers and artists who do not have training in computer science.

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    Come SEE the Place-Based FEW (Food-Energy-Water) Nexus Curriculum Designed for Rural Middle Schoolers
    Come SEE the Place-Based FEW (Food-Energy-Water) Nexus Curriculum Designed for Rural Middle Schoolers

    Aligned with the mission of SEE VT (Summer Enrichment Experience at Virginia Tech), the FEW (Food-Energy-Water) Nexus curriculum is supported by a critical pedagogy of place framework to increase educational opportunities in rural Appalachia. Responsive to the region, this curriculum focuses on sustainability in agriculture and engineering and aims to mitigate existing academic opportunity gaps for rural students.

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    Debating Higher Education's Networked Futures
    Debating Higher Education's Networked Futures

    The pandemic has put higher education’s claims of a networked future to the test. Will new technologies bridge physical distance, save money, and generate tailored experiences? Or, will they diminish the quality of education, commodify knowledge, and sap motivations to learn? Students in Innovation in Context hold a research-based debate to find out.

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    Demoscene Sequencing Looper
    Demoscene Sequencing Looper

    This is a tracker that uses Pure Data, a creative coding language, to connect multiple users to one server and remotely collaborate on the same piece of creative work.

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    Destination Areas: Building Transdisciplinary Research and Learning Communities
    Destination Areas: Building Transdisciplinary Research and Learning Communities

    Transdisciplinary communities at Virginia Tech are working collaboratively to address complex problems that impact the human condition. Teams are working across disciplinary boundaries to address challenges in rural health, infectious disease, coastal mitigation, brain health and development, quantum information science and engineering, advanced manufacturing, and security.

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    Entomo3D
    Entomo3D

    Virginia Tech University Libraries and Entomology Department are creating a digital library of 3D insect models from the Virginia Tech Insect Collection. This project explores new practices for curating biodiversity specimens for educational access. Our work uses photogrammetry, taking hundreds of images of an object, from every possible angle; then using specialized software to process those images into 3D models.

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    Forgotten Creations
    Forgotten Creations

    Play as a curious rebel in a future dystopian world where all things artistic and creative are banned in favor of productivity. Break down your walls and explore an abandoned museum to rediscover the forgotten creations that make us human.

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    Hokienauts
    Hokienauts

    Team Hokienauts at Virginia Tech is developing an augmented reality information display using the Microsoft HoloLens 2 in combination with various hardware components. Our design and implementation aims to assist crewmembers with navigation, geology sampling, suit vitals, and auxiliary conditions.

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    Immersive Analytics
    Immersive Analytics

    Immersive analytics is an emerging field of data exploration and analysis in immersive environments. The main idea is to use visual analytics in a fully immersive 3D space. The availability of immersive extended reality systems has increased tremendously recently, but it is still not as widely used as conventional 2D displays. We describe an immersive analysis system for spatio-temporal data and compare its performance in an immersive environment and on a conventional 2D display.

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    In-vehicle intelligent voice agent: Speech style vs. embodiment, which matters more?
    In-vehicle intelligent voice agent: Speech style vs. embodiment, which matters more?

    In a fully autonomous vehicle setting, we found that both the conversational speech style and the embodiment (i.e., using a robot) of the agent promoted drivers’ likability and perceived warmth, whereas conversational voice agents received higher anthropomorphism and animacy scores, and the robot agents received higher competent scores.

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    Lightmare
    Lightmare - An Immersive Exploration of Dreams and Nightmares

    A game that provides a creative, imaginary explanation for why the events in our dreams happen. This applies to the good and the bad experiences.

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    mashed.mp3
    Mashed.mp3

    Mashed.mp3 is an extension of the Apple iMessage application that allows users to view artistic visualizations that are generated from data representing the chat members' musical preferences and recent listening habits. As the visualization changes over time, group members can see how their individual choices affect the group's image.

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    Monument Public Address System
    Monument Public Address System

    Monument Public Address System is a mobile augmented reality (AR) app that superimposes audio and visual narratives of justice, liberation, and inclusion onto existing Confederate monuments and sites where monuments have been removed.

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    Music in the mind
    Music in the Mind

    Our group project for MUS 4014, Topics Adv Electroacoustic Res. Our team isn't sure on what our project will be yet.

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    Music of the world
    Music of the World

    Music of the World is an interactive website that allows the user to listen to songs and learn about different countries by clicking on the country and hearing some of their most popular songs.

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    OCLIM: Occupying Liminal Space
    OCLIM: Occupying Liminal Space

    OCLIM was designed to respond to the current condition of the world, to create a space that concretizes the “in-between” spaces that exist around us. OCLIM references natural forms and biological structures, where concrete is used to encapsulate voids to create a network of organically-derived pods for human occupation that represent a permeable “in-between” space to create an inside space with the perceived freedom and escape of the outdoors.

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    Play to Make
    Play to Make

    Play to Make is a foundation course for the Creativity + Innovation Destination Area. The spring 2021 transdisciplinary cohort composed short films to challenge themselves technically with digital story telling, and conceptually by tackling a topic with global impact.

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    Project John Doe
    Project John Doe

    An interactive narrative where you apply your social media skills to find a missing person with an unknown identity.

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    Realms
    Realms

    Realms is a retail-based social engagement app for local businesses and their customers within the community. We aim to optimize the engagement level during local shopping, dining, and entertaining.

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    SPAN - Modular Origami Structures
    SPAN - Modular Origami Structures

    Through experimentation of additive manufacturing processes and textile bonding, SPAN focuses on creating lightweight, temporary structures that provide quick and accessible shelter from the elements.

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    Sonically-enhanced gesture-based in-vehicle menu navigation
    Sonically-enhanced gesture-based in-vehicle menu navigation

    We developed an in-vehicle gesture-based menu navigation system with three different auditory displays: auditory icons, earcons, and spearcons. We also developed two different hand-recognition systems: fixed and adaptive. We are conducting an experiment using a driving simulator where participants engage in menu navigation as a secondary task.

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    TalkItOut
    TalkItOut

    TalkItOut is a mobile application that is built to help individuals navigate through difficult personal and professional conversations. Our application provides a solution through negotiation and aims to save time and energy of those involved.

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    Teleport
    Teleport

    In this project, you have an opportunity to travel to different cities in the world in one trip. You can choose one area you are interested in and we will make a specific trip plan for you. Try to solve the puzzles we give you and figure out where the next destination is.

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    The Observatory
    The Observatory

    The Observatory is a short duration experimental video game with poetic resonances.

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    VR Haptic Glove
    VR Haptic Glove

    VR Haptic Glove provides haptic feedback to users to increase the sense of presence, engagement, and usability in Virtual Environments (game or productivity).

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    VRViewfinder - Engaging bystanders in VR-based Interactive Media Using Auxiliary Viewing Devices
    VRViewfinder - Engaging bystanders in VR-based Interactive Media Using Auxiliary Viewing Devices

    We are using mobile devices as an auxiliary viewing device for virtual environment to interaction with the environment.

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    #VTDITC: Hip Hop Studies at Virginia Tech
    VTDITC: Hip Hop Studies at Virginia Tech

    Digging in the Crates: Hip Hop Studies at Virginia Tech, or #VTDITC, exists to foster a sense of community among artists, fans, and scholars. We hope to model that students’ and community members’ personal interests are worthy of academic study and further institutionalize Hip Hop Studies’ presence at VT.

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    Veterinary Anatomy in VR
    Veterinary Anatomy in VR

    The Veterinary Anatomy in VR project brings the three animal models, equine, canine, and bovine to virtual reality. This allows students to practice identification and spatial relationship tasks from their own computer or VR headset. The work is a collaboration between Veterinary Medicine researchers and the University Libraries.

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    Virtual Museums: Avatar-guided and Game-based Experiences for Learning and Engagement
    Virtual Museums: Avatar-guided and Game-based Experiences for Learning and Engagement

    Presence, engagement, and a real connection are difficult to establish through virtual exhibits. To explore these challenges, we partnered with the Liberation War Museum in Bangladesh and created a web-based 3D virtual museum where three galleries have three different presentation modalities - "self-guided," "avatar-guided," and "game-based." We explore their learnability, usability, and engagement.

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    Visual Sensory Convergence
    Visual Sensory Convergence

    The immersive experience is designed to engage a single participant in a virtual ecosphere engaging all five senses. Characters are physical interactive props, have VIVE tracking, and are puppeteered by a team of live performers. Participants touch things that respond, smell things, and communicate through interactive sound.

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    VisualSoundScapes
    Visual Sound Scapes

    VisualSoundScapes is an advanced 3D music visualizer in a virtual reality environment. Our project uses a fusion of advanced mathematics and music theory to extract various features from a sound file and create an immersive VR experience.

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    instAllTech - Online Installation and Assistance Guides for All Things Technology
    instAllTech - Online Installation and Assistance Guides for All Things Technology

    instAllTech is a single website for non-technical users to find tutorials and resources on installing and using various apps and software. Developed as part of a Human-Computer Interaction Capstone project, instAllTech focuses on addressing the difficult conversation of getting tech help from a distance.