Translating natural history into immersive experiences
To bring natural history objects to life, we created a fully immersive exhibit centered on a dinosaur relative. The skeleton (3D printed) serves as a gateway to an interactive environment created through paleontological information, Augmented Reality, and interactive information.
To create the exhibit, we relied on our transdisciplinary team of 3D object (printing), digitization (Augmented Reality), platform (web based), exhibit, and educational specialists and scientists composed of students and faculty across campus. We all worked together to optimize the immersive experience with the constraints of technology and information. Together, we documented the entire process from fossil extraction to 3D modeling and 3D printing and will integrate this into the exhibit.
- Department of Geosciences
- University Libraries
- School of Visual Arts
- Center for Education Networks and Impacts
- Sterling Nesbitt, College of Science, Geosciences Virginia Tech, Max Ofsa, University Libraries
- Michelle Stocker, College of Science, Geosciences
- Thomas Tucker, School of Visual Arts
- Jonathan Bradley, University Libraries
- Scott Fralin, University Libraries
- Phyllis Newbill, Center for Education Networks and Impacts
- Todd Ogle, University Libraries