ICAT C+I Day 2020
Open at the Source
Explore a virtual world filled with innovative student projects that bring together scientists, engineers, artists, and designers who are addressing some of the world’s most complex challenges.Benthos 360
Immerse yourself in “Benthos 360” and dive into the Clinch River with researchers as they document the conservation of Appalachia’s endangered freshwater mussels—one of the most imperiled animals on the planet.
Exhibits
Explore creative coursework and research projects using creative applications and/or cutting-edge technologies.-
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#VTDITC: Hip Hop Studies at Virginia TechDigging in the Crates: Hip Hop Studies at Virginia Tech, or #VTDITC, exists to foster a sense of community among artists, fans, and scholars. We hope to model that students’ and community members’ personal interests are worthy of...
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Research and Curricular Innovation through Transdisciplinary Communities (Destination Areas)This exhibit will showcase highlights in curricular and research innovation that is emerging from the transdisciplinary communities at Virginia Tech known as Destination Areas. The work is the result of over 150 faculty coming together...
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Media Building Ceramic Hallway InstallationThe ceramic hallway installation is an immersive exhibition of ceramics and light. The space transforms the originally bare hallway into an exhibition space for ICAT projects using wood, ceramics, and light...
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Time GardenTime Garden is a virtual reality art installation that synthesizes movement, music, and visual arts. Experience environments that hybridize the human body and technology, where body and movement become replicable and simulateable in...
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Studios Network ShowcaseThe Studios Network provides library patrons with access to the tools, technologies, and creation processes available in Newman Library. Our tools include innovative collaboration, 3D printing and scanning, virtual reality...
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Exploring Robotically 3D Printed Structures in Virtual RealityAdvances in robotics allow us to 3D print structures in new and exciting ways, but visualizing those structures is difficult on a screen. In virtual reality, these structures come to life by enabling 3D exploration. Attendees will be able to see...
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From Unknown to Workflow: A Network Science Knowledge Graph for ResearchersSubject-matter-experts' (SMEs') research increasingly involves advanced analysis. Our proposed knowledge graph interface bridges the gap between users and workflow management systems by supporting information queries and...
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Virtual reality (VR) brings STEM alive for middle school age children and their teachersThe team from the STEM+ Lab by CLS will demonstrate how virtual reality can be leveraged to create highly engaging STEM curriculum for middle school students. The demonstration will show in real time what the student sees in the VR...
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Efficient Web Archive SearchingThis project aims to find a method to convert URLs to a sortable and shortened format locally to improve web archive access efficiency. The audience can compare the efficiency of the new algorithms...
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Propolis - immersive exhibitionThe audience is for children ages 4-14 who will be able to track a day in a life of a honeybee. The exhibit will consist of voice overs, audio, and motion graphics to describe how important honey bees are to the economy...
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Table of MotionTable of Motion is a looping motion graphic that explores the movements of various graphic shapes. The key subjects of this work are contemplation and infinity that are generated by random, repetitive, and continuous movements.
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Bringing Animation Into the Woods: a performance in isolationAs a response to ideas of isolation and social distancing, I took my projector to the woods to create a solo installation of my current animation, Everything Has Been Changing. I wanted to activate the rock face with movement, but without...
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Get the job! An immersive simulation of sensory overloadWe provide a compelling virtual reality experience where users experience the daily challenges of people with sensory issues through interactive storytelling. Users experience some common hypo- and hypersensitivity symptoms and have...
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Live Action VRLive Action VR is a research project designed to understand the potential of immersive experiences that combine techniques from cinema and virtual reality. Instead of using computer generated characters, Live Action VR uses real actors...
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Envisioning Future Head-Worn Augmented Reality InterfacesIt is widely believed that AR glasses will be the next-generation personal computing platform. Lightweight, powerful AR glasses with an all-day battery life have the potential to give users hands-free access to any information, anytime...
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Helping Introduce VR to World Language Classrooms Using Instructional DesignCome experience the instructional design process for a project in the EdTech industry. As we describe our work with Redshift Education (a company creating Virtual Reality learning for World Language classrooms), we will demonstrate the...
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Interactive Design Solutions for Everyday ProblemsInstructional Design & Technology graduate students have spent the semester creating an interactive web or app design solution to a problem of their own choosing. Students will demonstrate their user-tested digital prototypes and...
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AWS Tobacco SettlementIn Fall 2019, the CS5604 class built a functioning search engine/information retrieval system on the Computer Science Container Cluster. Our team is working to help make that run on Amazon Web Services (AWS). The search engine is...
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Visualizing Virginia Tech History: If This Place Could Talk…We’re a transdisciplinary group of faculty and students using creative technologies to re-interpret VT history. Learn about our Augmented Reality tour of Solitude. Check out digital exhibits on student protests in the age of Vietnam...
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LACE: Understanding Blockchains through Kinetic SculptureBlockchains. Though we hear them mentioned frequently in the media, few people outside of the computing field grasp the intricate and varied methods by which these systems operate. The hype and volatility surrounding their use in...
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The Virtual Sensory Interfaces ProjectThe video demo will showcase an ongoing interactive Virtual Reality immersive experience that engages all five senses using an HTC VR VIVE set. The VR event will have an audience member enter the VR space where they will be immediately...
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Social Media Storytelling on the Appalachian TrailSocial media is great for sharing pieces of our lives, but it is often difficult to see the big picture. This project provides interactive visualizations of social media posts about the Appalachian Trail. These allow users to explore what happens...
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Benthos 360Dive with us beneath the Clinch River as we document the conservation of Appalachia’s endangered freshwater mussels - one of the most imperiled animals on Planet Earth. Benthos 360 transports you to their underwater environment in...
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Are you still watching? Using eye-tracking to understand learning from mobile mediaIs using mobile media beneficial for learning? Participants will learn about eye-tracking technology and how it is used to understand attention and learning from mobile media. We will showcase videos of eye-tracking research in action...
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Behavior of colors in watercolorThis exhibit is about the characteristics of colors in watercolor. We’ll be comparing colors in terms of texture/smoothness, transparency/opacity, staining, granulation and others. We'll look at what happens when you mix colors...
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Student Electroacoustic and Film Score CompositionsStudents in the Composition program in the School of Performing Arts at Virginia Tech will present their electroacoustic fixed media and film scores, composed for the MUS 3066 and MUS 2066 classes, taught by SOPA professor...
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Linux Laptop Orchestra L2Ork Tweeter: Connecting Communities Through MusicL2Ork Tweeter is a free open source, collaborative, online (telematic), and cross-platform laptop orchestra jamming tool destined to bring current, past, and aspiring L2Orkists and the community members closer through music...
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MUS 4014: Spatial Sound and Music Class ExpoStudents in MUS 4014, “Advanced Electroacoustic Research: Spatial Sound and Music” will present their binaural creative work in this session. Visitors will be able to view a recording of this session, and listen to high-quality binaural music...
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Textile Space: Klim HelmetsWorking with the company Klim, we developed solutions to prevent fogging in snowmobile helmets...
In the spirit of visionary force, we are going to go full force with putting your 30 second videos (visionary) up in the cloud for everyone to enjoy, comment on, and put out on social media. We at CENI and ICAT are working to make sure that the event maintains its status as an event and day to celebrate the accomplishments of creativity and innovation at Virginia Tech. Making these changes will require everyone's - you guessed it - creativity and innovation.
If you haven’t had a chance to submit your work yet, we hope you will still consider it.
In addition to your ICAT C+I Day application (Part 1 and Part 2), please create and upload a 30- to 40-second video of you talking about your project. We'll use these videos to attract traffic to your exhibit. It does not need to be polished or edited. The duct tape aesthetic is entirely appropriate for this. You can do this with your laptop or phone. (I used Zoom)
Submit your application and video by April 17 in order for your project to be considered for C+I Day awards. If you have additional information, links, or verbiage about your finished project that you'd like to exhibit at the event, that information will be due on Thursday, April 30.
We appreciate your flexibility as we all navigate these new waters together and we hope to be able to gather as soon as it’s feasible to do so.
Please email Phyllis Newbill if you have any questions.