Get the job! An immersive simulation of sensory overload
ORGANIZATION
3D Interaction Group
EXHIBITORS
Leonardo Pavanatto Soares, College of Engineering, Computer Science 3D Interaction Group
Wallace Lages, College of Architecture and Urban Studies, Institute for Creativity, Arts, and Technology, School of Visual Arts Virginia Tech
Shakiba Davari, College of Engineering, Computer Science
Feiyu Lu, College of Engineering, Computer Science
Anthony Folino, College of Engineering, Computer Science
Samat Imamov, College of Engineering, Computer Science
Satvik Chekuri, College of Engineering, Computer Science
Leslie Blustein, College of Engineering, Computer Science
Doug Bowman, College of Engineering, Institute for Creativity, Arts, and Technology, Computer Science
Emily Harris, College of Architecture and Urban Studies, School of Visual Arts
WHAT HAPPENS HERE?
We provide a compelling virtual reality experience where users experience the daily challenges of people with sensory issues through interactive storytelling. Users experience some common hypo- and hypersensitivity symptoms and have to interactively overcome them.
WHAT WAS THE PROCESS?
Our project was created based on the theme of the Institute of Electrical and Electronics Engineers (IEEE) Virtual Reality 2020 3DUI Contest, "Embodiment for the Difference." We formed a group of 10 people, including faculty, graduate and undergraduate students from Computer Science and the School of Visual Arts. We focused on the problem of sensory overload because we cannot perceive it in our daily lives. We designed and prototyped our solution through the course of three months, with weekly meetings. Disciplines included programming, Human-Computer Interaction, modeling, behavioral animation, and VR technologies. Learn more.