Unique in the world, the Cube is a four-story-high, state-of-the-art theatre and high tech laboratory that serves multiple platforms of creative practice by faculty, students, and national and international guest artists and researchers. The Cube is a highly adaptable space for research and experimentation in big data exploration, immersive environments, intimate performances, audio and visual installations, and experiential investigations of all types. This facility is shared between ICAT and the Moss Arts Center at Virginia Tech.
Interactive exhibits and immersive technologies in the Cube highlight ICAT Creativity and Innovation Day
With 79 experiences, including performances, demonstrations, expo-style exhibits, and a panel discussion, ICAT Creativity and Innovation Day showcases Virginia Tech’s latest innovations combining science, engineering, arts, and design.
Presented by the Institute for Creativity, Arts, and Technology (ICAT), the event will be held April 30 throughout the Moss Arts Center at 190 Alumni Mall. All events are free and open to the public.
Now in its sixth iteration, the theme for this year’s celebration of technology and transdisciplinary research is “Trace,” which can involve discovery through investigation, traveling a particular path or route, or indicating the existence of something.
Virtual and augmented reality technologies are changing the research landscape. Scientists can now be transported to any place in the universe, physically explore massive sets of data, visualize and interact with spatial structures of molecules, and walk through a building before it has been constructed.
The Cube, a multidisciplinary, collaborative research environment located in the Moss Arts Center, accomplishes this and more with the Cyclorama, a massive 360-degree cylindrical projection screen suspended from the ceiling. Measuring roughly 32 feet in diameter and 16 feet tall, the unique screen, installed by the Institute for Creativity, Arts, and Technology (ICAT) in 2016, provides an immersive stereoscopic experience for up to 60 people.
Ever wonder what a winter session course looks like at Virginia Tech? Take a peek into the virtual world that students immersed in for two weeks during the 2018 winter session…
Four walls of noise have turned the Cube inside the Moss Arts Center on Virginia Tech’s campus into the home of a music festival that immerses visitors in sound.
Featuring 10 events over four days, Cube Fest 2017 brings artists, researchers, and industry professionals together to explore new possibilities in immersive sound, audio technology, and musical composition in Virginia Tech’s premiere research environment and performance space, the Cube.
BLACKSBURG – The familiar sounds of a cash register, clanking change and a Pink Floyd bass line filled Virginia Tech’s Cube. Something’s different about this performance. Sound waves are traveling in different ways and coming from totally different angles to create an immersive experience that’s so different from Pink Floyd’s mono sound from stereos around the world via the first song on side two of “Dark Side of the Moon.”
Spring usually means severe weather. In fact, just about six weeks ago, central Virginia experienced an early severe weather outbreak. Some Virginia Tech meteorology students had a real-life lesson.
A new facility at Virginia Tech uses large-scale visuals and sound to immerse users in vast amounts of data.
"You Can Almost Feel The Tremors as Wind Rips Away Nails and Wood"
Originally built as a black-box theater, the Cube is shared between ICAT and Virginia Tech’s Moss Arts Center, used for both art projects and scientific research. This doesn’t necessarily have to involve VR; in 2013, the Cube theater hosted a live performance called Operacraft, where K-12 students used Minecraft avatars — projected onto a wall — to perform an opera sung by Virginia Tech musicians.
One of the Cube’s biggest selling points is its sound system, which creates deafening 360-degree audio with 124 standard speakers, four subwoofers, and nine additional speakers that project hyper-targeted sound, like the aural equivalent of a spotlight. It’s possible to create things that could never be replicated with an ordinary sound system, like an experimental composition by ICAT media engineer Tanner Upthegrove that sends metal and chainsaws whirling around the room and wouldn’t feel out of place in Hellraiser. Close your eyes in another demo — a recording from inside a tornado — and you can almost feel the tremors as wind rips away nails and wood.