Breathing Life into Meketre's Tomb Models in VR: A Spatial Storytelling Immersive Experience
This project aims to breathe new life into Meketre's Tomb Models by digitally reuniting the dispersed artifacts currently housed in the Metropolitan Museum in New York and the Cairo Museum in Egypt. This initiative addresses the challenge of physical distance and cultural heritage decolonization by creating immersive, life-size virtual environments. These reconstructions will leverage 3D technology to transform the models into interactive educational tools, fostering a profound connection with ancient Egyptian history and providing insights into daily life during the Middle Kingdom. Meketre's models are invaluable messengers, revealing secrets of daily life in ancient Egypt and offering insights into culinary, architectural, agricultural, and artistic aspects. Through this digital repatriation, the project empowers communities and promotes a more inclusive understanding of cultural heritage, bridging geographical and temporal divides.
Midterm report
Phase 1: Research and Data Collection
This phase runs concurrently with all other steps in the project. It involves gathering historical and contextual data related to Meketre’s tomb, which dates back to the Middle Kingdom of Egypt. Research archives are being developed, focusing on each model’s context. For instance, work on the garden model has included investigations into the flora, fauna, and architectural styles of the period, creating a comprehensive resource base for the project.
Phase 2: From Manual Drawings to 3D-Printed Replicas
This phase involved creating 3D models of Meketre’s Garden and Granary Models based on manual drawings from Herbert Winlock’s publications by the Metropolitan Museum of Art. The process included:
- Developing CAD drawings.
- Creating 3D models.
- 3D printing scaled replicas to ensure historical accuracy.
Phase 3: 3D Reconstruction of the Garden
A detailed reconstruction of an ancient Egyptian garden was created using specialized 3D modeling software. Textures, materials, lighting effects, and vegetation were integrated into the model using Twinmotion, enhancing its visual and contextual realism.
Phase 4: Enhancing the VR Experience in Unreal Engine 5
The VR model transitioned seamlessly from Twinmotion to Unreal Engine 5. A virtual walkthrough with an interactive user interface allows users to explore the garden scene, interact with elements like the fish in the pond, and immersively experience the environment. Additional interaction scenarios are being incorporated to further enhance user engagement.
Phase 5: Projection Mapping and Cube Immersive Environment Testing
Lab testing for projection mapping and interaction with motion sensors has been conducted using advanced 3D motion-capture camera systems. Discussions with the ICAT team about exhibition design and installation at the CUBE in the Moss Arts Center have addressed technical details and potential testing dates.
Project Outputs
- Exhibition:
- Title: Breathing Life into Meketre Tomb Models: A Virtual-Real Egyptian Garden Experience
- Date: November 2, 2024
- Venue: Moss Arts Center, Virginia Tech University
- Event: Virginia Tech Science Festival
- Featured Article:
- Article: Virginia Tech Science Festival draws thousands to Blacksburg campus
Future Plans and Prospective Conference Participations
- Upcoming Exhibition:
- Date: April 2025
- Venue: ICAT Cube, Moss Arts Center, Virginia Tech
- Conference Presentations:
- Annual Conference of the American Research Center in Egypt, San Francisco, April 2025
- Siggraph, August 2025
- Digital Heritage Congress, Siena, September 2025