Connecting Virginia Learning Communities: New eXtended Reality based Library Tools
When the challenges due to the COVID-19 restrictions are removed, group activities in schools and workplaces will resume but will also have to adapt to the new reality where COVID-19 and similar pandemics can occur. New technologies, especially eXtended Reality (XR), are blurring the difference between the real and virtual worlds. XR based products and solutions could transform all aspects of education and training, including experiential learning, hands-on demonstration, virtual lab activities, and assessment. We are developing an IoT-enabled XR infrastructure and tools to support library activities while enhancing University connections to learning communities throughout the Commonwealth. We focus on teacher/educator professional development and adoption of new technologies to be used in STEM education.