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Carving out Creativity

Carving Out Creativity is a multisensory research and art project exploring how creativity connects people through shared presence, physical touch, visual immersion, and neural activity. The work brings together artists, engineers, and scientists to investigate how the creative process can be experienced and understood across distance.

Exploring the Creative Process

The project began with a simple question: In what ways do our creative bodies and brains connect as we are making art or visiting a museum?

Inspired by the Backyard Stone Carvers, a community of sculptors founded by artist Darcy Meeker, the team sought to translate the tactile and communal nature of stone carving into a form that could bridge distant locations.

Person wearing gloves and a patterned head covering carves a stone block with hand tools at an outdoor picnic table, while another person works at a nearby table in the background.

Researchers and artists from ICAT designed an experiment merging traditional craftsmanship with neuroscience. During collaborative carving sessions, stone carvers wore EEG (Electroencephalography) caps to record their brain activity across 6 distinct segments:

  1. Pre-activity resting/baseline
  2. Visualizing
  3. Synchronized chiseling
  4. Carving
  5. Critique
  6. Post-activity resting/baseline

The recorded EEG data revealed the subtle neural choreography of the mental states that emerge when artists work in flow and in community:

  • Stone carving significantly improved mental and social health including positive affect, mindfulness, and social connection
  • Stone carving significantly increased beta and gamma activity; this effect was also seen during critique of the art work
  • Inter-brain synchrony effects were primarily seen at lower frequency ranges including theta and alpha activity; this may contribute to the socio-emotional benefits seen with stone carving

Collectively, these findings suggest that the artistic practice of stone carving acutely enhances socioemotional mental health and alters brain dynamics. (Neuroscience abstract)

Neuroscience poster

The Installation Experience

The culmination of this process was a networked installation that linked multiple locations across Virginia through real-time, multisensory interaction.

At each installation, visitors encountered a stone sculpture paired with its virtual counterpart in a distant location. Using a haptic interface, participants can feel touches made at another site, while being surrounded by visuals and sound created from the artists’ brain activity during the carving process, offering a glimpse into how minds connect through artmaking.

Person stands in a dark gallery viewing an interactive installation with projected imagery of stone carving, digital particle visuals, and a table-mounted screen and lights in the center of the space.
Three people interact with a digital art installation, using hand gestures around a table-mounted display showing 3D imagery, with projected visuals covering the surrounding gallery walls.

Dynamic visualizations of the brain data, along with video documentation of the stone carvers and 3-D scans of carved stones are layered to communicate the rich experience of making art in a shared creative setting. Immersive audio fills the space, consisting of brain activity sonification and spatialized sound recordings.

The installation creates a shared environment where physical and digital presence merge — a space where participants experience art as a living, collective act rather than a static object.

Collaboration and Innovation

Through its fusion of scientific inquiry and artistic experimentation, Carving Out Creativity invites people to experience creativity as a tangible link between minds, materials, and communities, and exemplifies Virginia Tech’s commitment to exploring human connection through innovation.

The project team includes:

  • Lisa McNair, professor of engineering education, deputy director of ICAT
  • Julia Basso, assistant professor of neuroscience and HNFE
  • Hiromi Okumura, collegiate assistant professor
  • Dushan Boroyevich, professor of electrical and computer engineering
  • David Franusich, ICAT multimedia designer
  • Tanner Upthegrove, ICAT media engineer
  • Atlas Vernier, industrial and systems engineering student
  • Linda Correll, backyard stone carver

The installations included sculptures by Milia Boroyevich, Linda Correll, Richard A. Cristin, Allan Linder, Jennifer Lovejoy, Hiromi Okumura, and Tatyana Shramko.

We are grateful to the members of the Backyard Stone Carvers of the New River Valley for their participation in the study.

Virginia Tech’s ICAT and Innovation Campus co-funded the “Bridging Physical Distances” that supported this work. The project was also supported by the Virginia Commission for the Arts and Dave Saunders.

Reports

During the first half of the ICAT SEAD funding period, the team met together for approximately 65 hours, including 6 meetings, 6 data collection sessions that included 21 unique participants, 4 IDPro class presentations, and 3 public outreach events. 

Data collection 

Stone carvers from the New River Valley participated in stone carving workshops where data was collected in the form of EEG caps recording brain activity, aural recording, video recording, evaluative (survey) data on ways that people engage with the different art forms, and qualitative observational data. A protocol was developed that included setting a baseline through brief guided meditation, synchronized use of tools (Fig. 1), and setting intentions (by placing hands on stone and thinking about what they would work toward while carving).

Student experiential learning 

Graduate research assistants (Embodied brain lab) and Undergraduate research assistants (IDPro class) participated in the data collection, learning how to apply EEG caps and monitor recording of brain activity; setting up and monitoring aural recording devices; and abide by IRB human subjects requirements. The graduate students not only gained experience in data collection but also in mentoring undergraduates. The IDPro undergraduate team included 4 students with majors in neuroscience and computational modeling. They presented their work to peers and faculty coaches in a midterm review and in an end-of-semester poster session attended by peers, faculty coaches, Virginia Tech faculty and administrators, and industry professionals.

Public Outreach 

The project was introduced to the public at a gallery reception using a video display that ran for two weeks at the beginning of the Fall semester. It was shared as educational outreach at two events, the Roanoke STEAM Day and the Virginia Tech Science Festival.

In addition to engaging participants in the stone carving workshops, other community members attended the sessions to either carve or observe. The Virginia Tech team will continue to engage these stakeholders as we develop the research and creative installations.

Expand Student Experiential Learning 

Graduate research assistants (Embodied Brain Lab) and Undergraduate research assistants (IDPro class) will assist in post-production “cleaning” of the EEG data and learn methods of aural and visual data analysis and presentation. The IDPro program is currently recruiting undergraduate students with skills in data visualization, neuroscience, and affinity for artistic expression. 

Expand Public Outreach 

Additional educational outreach is planned for a Hokie for a Day field trip for fifth graders from Title I schools; for high school students and university community members at ICAT Day; and a presentation at the ICAT SEAD Grants Pecha Kucha event. The culmination of the project will be an immersive “Communicating Across Distances” Installation simultaneously presented at the grand opening of the Innovation Campus building in Alexandria, The Cube at Virginia Tech’s Blacksburg campus, and the Taubman Museum in Roanoke, VA.

Fig. 1: Tanner Upthegrove leads audio and tapping synchronization with carvers to establish baseline measure.
Fig. 1: Tanner Upthegrove leads audio and tapping synchronization with carvers to establish baseline measure.
Fig. 2: Shriya Panta, undergraduate researcher in IDPro course, sets up EEG cap with GRAs.
Fig. 2: Shriya Panta, undergraduate researcher in IDPro course, sets up EEG cap with GRAs.
Fig. 3: Live carving demo and brain activity at the Virginia Tech Science Festival (need to anonymize for public sharing).
Fig. 3: Live carving demo and brain activity at the Virginia Tech Science Festival (need to anonymize for public sharing).

Impact