Thomas Tucker
As a visual artist, I use new technologies to make invisible or immaterial subjects visible. I represent unseeable forces, structures, geometries, and histories. My applied research consists of projects ranging from virtual spatial environments, to groundbreaking scientific and historic visualizations, and dynamic interactive artworks. Transdisciplinary, cutting-edge collaborations across art, technology, the humanities, and the sciences drive my practice, and my research contributions reflect this critical centering. My creative achievements also shape and are shaped by my teaching and outreach. My work as Creative Director for projects pioneering transdisciplinary collaboration provide successful models for integration of art, creative technology, and visualization across numerous research methodologies. In today’s post-disciplinary context, researchers increasingly need creative methodologies and technologies to visualize what they can’t create or represent in a typical university lab or other academic setting. Simultaneously, artists have an unprecedented opportunity to use emerging technologies to intersect in new, meaningful ways with countless research subjects. The consequential partnerships that fuel my practice directly inform my teaching and service. My students grow professionally as part of these research collaborations, and gain new creative research methodologies with each project they are involved in.
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