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ICAT Playdate — COVID Comics Cubed

November 15, 2024

Our project, “COVID Comics, Cubed,” uses AR technologies, including passthrough headsets, to explore the multifaceted role played by comics art during the COVID-19 pandemic. The exhibition combines commissioned comic art with the embodied and interactive feel of a communal arthouse game. While countless COVID-19 comics explored medical themes, our focus extends to the ways comics became tools for health literacy and even a modality of medicine itself. Our endeavor is centrally occupied with amplifying the lessons of graphic medicine and graphic public health. Our broad goal is to leverage the cutting-edge technology at our disposal to dramatize how pandemic comics facilitated self-care, combated misinformation, and fostered global solidarity. For our experience, users walk through a path of 5 physical screens, each with subtle animations and soundscapes. Then, they enter a virtual experience of three scenes using the MetaQuest 3 headset. The experience ends in a communal, hands-on comics drawing experience.

Speaker: 

  • Emmy Waldman

Date:

  • November 15, 2024

Time:  

  • 8:30am EDT
     Networking & Donuts at Community Assembly, Creativity and Innovation District LLC
  • 9am EDT
     Presentation begins in the Community Assembly and live on YouTube

Virginia Tech faculty can receive Professional Development Network (PDN) credit for attending

  1. Register at https://profdev.tlos.vt.edu/?query=playdate 
  2. Check in with Phyllis Newbill during the event.

Location: Community Assembly, Creativity and Innovation District LLC