Results for: Sound installations
General ItemAcoustic Situation Awareness and Its Effects on Pedestrian Safety within a Virtual Environment
We are performing an observational study of street-crossing behaviors on campus while using personal listening devices. This is an ongoing project, and we are currently in the data collection phase for experiment one. The second experiment involves studying the effects of personal listening devices on acoustic situation awareness.
General ItemAeolian Perception Chamber
Located on a sheep farm in Virginia, a structure will be arranged to give an alternate audiovisual perception of wind. The structure will use tensioned acoustic strings to relay the varying wind speeds harmonies. The responsive nature of the space will provide a safe alternative to connect to one’s environment.
General ItemMusic in the Mind
Our group project for MUS 4014, Topics Adv Electroacoustic Res. Our team isn't sure on what our project will be yet.
General ItemSonically-enhanced gesture-based in-vehicle menu navigation
We developed an in-vehicle gesture-based menu navigation system with three different auditory displays: auditory icons, earcons, and spearcons. We also developed two different hand-recognition systems: fixed and adaptive. We are conducting an experiment using a driving simulator where participants engage in menu navigation as a secondary task.
General ItemThe Observatory
The Observatory is a short duration experimental video game with poetic resonances.
General ItemVTDITC: Hip Hop Studies at Virginia Tech
Digging in the Crates: Hip Hop Studies at Virginia Tech, or #VTDITC, exists to foster a sense of community among artists, fans, and scholars. We hope to model that students’ and community members’ personal interests are worthy of academic study and further institutionalize Hip Hop Studies’ presence at VT.
General ItemVisual Sound Scapes
VisualSoundScapes is an advanced 3D music visualizer in a virtual reality environment. Our project uses a fusion of advanced mathematics and music theory to extract various features from a sound file and create an immersive VR experience.