Fog Harp aims to develop a full scale model to test a promising, potentially revolutionary fog collecting technology.
Cube Fest: Massively Multichannel Music, a three-day spatial music festival produced in partnership with ICAT and the Moss Arts Center.
The goal of this project is to develop a new immersive educational tool for experimental subatomic physics using a virtual reality (visual + sound) world in the ICAT Cube.
This project aims to create a learning environment that is a hands-on, mixed-reality exhibit of the human experience in the contested landscape of World War I.
Humanoid robots are currently being developed for hazard response in industrial facilities for the DARPA Robotic Challenge (DRC) and as a watch/inspector/first responder onboard U.S. Navy ships.
Through the use of cognitive neuroscience methods, theories are being developed for engineering design cognition and ill-structured problem solving.
The BUILD project has grown from an aspiration that human-centered smart environments won’t simply connect us, but will make us smarter, and perhaps more human.
During spring semester in Billie Lepczyk’s choreography course, students were introduced to an experimental choreographic project that blends dance, images, text, sound/music, and clips through the tool of technology.
The research efforts associated with smART field focus on developing a solution that integrates luminous materials into an all weather and ADA compliant solution to paths on the Drillfield in order to enhance the integrity of the Drillfield as a “green room” at the center of the Virginia Tech campus.
The Moss Arts Center Projection Mapping Project took place in the interior stariwell inside the Moss Arts Center. The team utilized the unique upside down staricase geometry above the stairwell to project onto the surface. A 10-15 minute looped light show was shown on the ceiling surface and was accompanied by a soundtrack played simultaneously.
This three-day residency initiated a long-term research partnership between Human Computer Interaction, digital archives, and community development.
This new visualizing tool provides an interactive platform that assists one to browse the collections of the International Archive of Women in Architecture (IAWA) to gain multiple cross-readings from the breadth of the archive.
This presentation features a research and outreach project that focuses on the creation of a teacher professional development model that employs theatre arts techniques to engage high school students in STEM learning.
Recent advances in real-time global illumination (e.g., Unity3D and Unreal game engines) provide exciting new opportunities for the next generation of virtual reality (VR) applications, ranging from lighting design for built environments, psychological studies to art creation.
This study follows a simple experimental design to identify patterns within accelerometer and motion tracking data and to link these patterns with human behaviors and outcomes.
Researchers supported by the Institute for Creativity, Arts, and Technology are developing an interactive 3D environment that will bring together data from multiple research locations, including water quality data, to produce more comprehensive models and analytics for community ecosystem monitoring, targeting ongoing research activities at Stroubles Creek and the Catawba Sustainability Center.
Eighty 7th grade girls from southwestern Virginia learned about data analytics and visualization at the Women in Computing workshop today at Virginia Tech. In particular, they learned how to explore high-dimensional data by manipulating 2D projections of the data.
The goal of this project was to develop a reusable form that can capture the interior shape of a person’s grip for the purpose of manufacturing custom-fit grips for products such as motorcycles, professional cutlery, golf clubs, and more.
This project builds on the existing Cube infrastructure to provide the interaction framework and the corresponding testbed to support research into human behavior and practices using a mixed-reality environments.
Kinesthetic Field is a full-body, kinesthetic approach to revealing electromagnetic fields. It is a concept for a public installation that allows people in separate locations to physically interact with each other through direct manipulation of dynamic sculptures. The installation consists of two or more nodes connected by a wireless electronic network.
The Parametric Sign Shack is an exploration in curvilinear surfaces constructed of two dimensional panels.
Advancing Transportation Infrastructure 3D Image-Based Reconstruction with Application to Bridge Deck Crack Mapping and Inspection
The project merges a recently acquired 3D image-based reconstruction platform in the Civil and Environmental Engineering (CEE) department (called OJOS) with virtual reality and rendering capabilities in the Virginia Tech School of Visual Arts.
Be the Data promotes creative interactive data exploration through the novel combination of the physical and virtual worlds.
This exhibit of art and technology uses multidisciplinary concepts to create the visualization of health data.
In-situ observation and sampling of significant weather phenomena is meaningful, but often it is meteorologically uninformative given significant limits to positioning observers and instrumentation near what are often dangerous atmospheric conditions.
“The original Town of Blacksburg was laid out in a grid, on land that was donated by William Black, for whom the Town is named. Five streets running NE to SW cross five other streets running NW to SE.
The purpose of the project is to build a computer program that accurately describes the way a crowd of people move about and interact with one another.
On December 4, 2014, the Virginia Tech Percussion Ensemble under the direction of Dr. Annie Stevens presented “Resonance on the Walls”, a unique concert in the Moss Arts Center’s multimedia enhanced space, the CUBE.
“Promote gender equality and empower women” is one of the eight Millennium Development Goals that the United Nations adopted in the year 2000 and aims to achieve by 2015.
Through a partnership between ICAT, Interact Studio, and the Floyd Country Store, audio pioneer and public radio contributor, Jim Metzner, conducted a two-day workshop for local community centered around sound, image, story collecting, and community narrative.
Interact Studio provides a commons for community and university partners seeking creative engagement for change.
Origins of Innovation graduate seminar investigates how innovation has become the organizing frame for work across the arts, design, engineering, and sciences.
The IDEA Studio is dedicated to promoting the development of critical and creative thinking skills in learners of all ages.
The project involves preparation for a performance for the Center for the Arts opening in November. The guest artist, Elise Witt, was invited by Ruth Waalkes to create an “impromptu glorious chorus,”
Dane Webster, associate professor in the School of Visual Arts, is working with Rolf Mueller, associate professor in Mechanical Engineering, to find different ways to use visualization and rendering software to better understand biosonar in bats.
This project addresses the need to be prepared for a large-scale emergency crowd evacuation from Lane Stadium.
The project “Connected Vehicle Derby” is a collaboration between ICAT and Virginia Tech Transportation Institute. Related to this project is an event being organized on Thursday, May 1st, from 5:30 to 8:30pm in the Cube (Moss Arts Center).
The Orb is a data visualization showcasing research projects associated with the Institute for Creativity, Arts, and Technology (ICAT) at Virginia Tech.
StockBubbler is an interactive visualization tool for observing stock market data and predicting the onset of a stock market bubble burst.
Education and learning are going through a massive transformation due to the emergence of the Internet and social media.
The design will turn the prominent fly tower space of the & Davis Performance Hall into a responsive environment.
The DREAMS Lab together with Negar Kalantar and Alireza Borhani have collaborated on researching Flexible Textile Structures with 3D Printed fabrics.
This research seeks to develop and demonstrate a new dynamic building enclosure system, the AURA, that actively responds to environmental conditions such as sun and light while transforming the boundary between indoors and out.
Kids age 6 to 12 are invited to bring an adult and build a cardboard arcade game at ICAT’s second annual Caine’s Arcade Global Cardboard Challenge.
The traveling exhibition FORM: Line-Plane-Solid responds to a need for new discussion about form within industrial design education. We attempt to renew the concept of form-giving through an iterative and rigorous process of making.
Area makers ages 13 to 18 are invited to share what they make with the world at Virginia Tech’s first Make-to-Learn Workshop.
Creative Dance is a course within the Curriculum for Liberal Education at Virginia Tech. During Summer Session I, 2013 the iPad and iMovie were required tools for the final dance assignment of this course.
Like very few other infrastructure projects, “Mirror Worlds” has the potential to connect people around the world (researchers, educators, students, and the general public) to computational research on human behavior, interaction, and understanding.
New Town was an African American neighborhood in Blacksburg, Virginia from the late 19th century until the mid- 1960’s. It consisted of Gilbert Street and a small lane that were home to about 20 families.