The research efforts associated with smART field focus on developing a solution that integrates luminous materials into an all weather and ADA compliant solution to paths on the Drillfield in order to enhance the integrity of the Drillfield as a “green room” at the center of the Virginia Tech campus. Luminescent materials, passive (such as solar powered) as well as responsive (sensor-controlled interactive space), will be deployed to allow the luminescence of the paths to vary.
Through the use of cognitive neuroscience methods, theories are being developed for engineering design cognition and ill-structured problem solving. This project aims to understand the effects of contextual complexity on design processes and problem solving of undergraduate engineering students and impacts of the undergraduate experience on engineering student ability to test contextual complexity in engineering design and ill-stuctured problems.
Fog Harp aims to develop a full scale model to test a promising, potentially revolutionary fog collecting technology. Inspired by natural processes and modeled specifically on the way in which mighty Sequoia trees collect water from coastal fog, known as fog drip, Fog Harp has the potential to address water scarcity problems in some of the poorest and driest countries on Earth.
The BUILD project has grown from an aspiration that human-centered smart environments won’t simply connect us, but will make us smarter, and perhaps more human. With this perspective, the project examines how smart buildings and other infrastructure can interact with humans to better understand and promote collaboration, creativity, and innovation.
This study follows a simple experimental design to identify patterns within accelerometer and motion tracking data and to link these patterns with human behaviors and outcomes. First, the Moss Arts Center and Institute for Creativity, Arts, Technology uses motion-tracking cameras to capture movement and interaction.
What do design, DIY, robotics, engineering, and music all have in common? They all combine to create the successful ingredients for ICAT’s first ever Maker camp! Each summer, ICAT studio heads, researchers, and graduate students welcome nearly thirty middle and high school-aged students to a week long camp designed to harness students’ creativity and encourage them to act on their curiosity.
Mind Body Interactive provides an online learning module (IDDL) for K-12 education. Possessing Preventive Care (integrative health practice) as a feature, the module helps build self-empowerment, promotes the use of artistic content to facilitate optimal performance and provides dynamic feedback.
L2Ork (pronounced as lohrk) stands for Linux Laptop Orchestra, World’s first orchestra of its kind built on Linux. Building upon the foundation established by PLOrk andSLOrk, L2Ork was founded by Dr Ivica Ico Bukvic in May 2009, as part of Virginia TechMusic Department’s Digital Interactive Sound & Intermedia Studio (DISIS).