During spring semester in Billie Lepczyk’s choreography course, students were introduced to an experimental choreographic project that blends dance, images, text, sound/music, and clips through the tool of technology. The ten students enrolled in the class representing eight different majors expressed issues of concern through their choreographic projects. Choreography was videotaped from five different perspectives.
This project aims to create a learning environment that is a hands-on, mixed-reality exhibit of the human experience in the contested landscape of World War I. Working in collaboration with French partners, David Hicks and his team plan to create an experience which leverages the ICAT Cube to impact a sense of what life was like for the people who lived and died during that terrible period in world history.
The research efforts associated with smART field focus on developing a solution that integrates luminous materials into an all weather and ADA compliant solution to paths on the Drillfield in order to enhance the integrity of the Drillfield as a “green room” at the center of the Virginia Tech campus. Luminescent materials, passive (such as solar powered) as well as responsive (sensor-controlled interactive space), will be deployed to allow the luminescence of the paths to vary.
Through the use of cognitive neuroscience methods, theories are being developed for engineering design cognition and ill-structured problem solving. This project aims to understand the effects of contextual complexity on design processes and problem solving of undergraduate engineering students and impacts of the undergraduate experience on engineering student ability to test contextual complexity in engineering design and ill-stuctured problems.
The BUILD project has grown from an aspiration that human-centered smart environments won’t simply connect us, but will make us smarter, and perhaps more human. With this perspective, the project examines how smart buildings and other infrastructure can interact with humans to better understand and promote collaboration, creativity, and innovation.
This study follows a simple experimental design to identify patterns within accelerometer and motion tracking data and to link these patterns with human behaviors and outcomes. First, the Moss Arts Center and Institute for Creativity, Arts, Technology uses motion-tracking cameras to capture movement and interaction.
This new visualizing tool provides an interactive platform that assists one to browse the collections of the International Archive of Women in Architecture (IAWA) to gain multiple cross-readings from the breadth of the archive. Data in the collections are more readable and contextualized in multiple ways, with a process akin to data mining, enabling less obvious relationships to emerge to forster alternative paths of research.