computer science

The research efforts associated with smART field focus on developing a solution that integrates luminous materials into an all weather and ADA compliant solution to paths on the Drillfield in order to enhance the integrity of the Drillfield as a “green room” at the center of the Virginia Tech campus. Luminescent materials, passive (such as solar powered) as well as responsive (sensor-controlled interactive space), will be deployed to allow the luminescence of the paths to vary.

The BUILD project has grown from an aspiration that human-centered smart environments won’t simply connect us, but will make us smarter, and perhaps more human. With this perspective, the project examines how smart buildings and other infrastructure can interact with humans to better understand and promote collaboration, creativity, and innovation.

This new visualizing tool provides an interactive platform that assists one to browse the collections of the International Archive of Women in Architecture (IAWA) to gain multiple cross-readings from the breadth of the archive. Data in the collections are more readable and contextualized in multiple ways, with a process akin to data mining, enabling less obvious relationships to emerge to forster alternative paths of research.

This three-day residency initiated a long-term research partnership between Human Computer Interaction, digital archives, and community development.

The connection of sub-conscious emotions occurring “in the moment” to conscious decisions is not understood. Our project is studying unconscious (uncontrolled) activities in the brain, the face, and the body at the moment when a person is confronted with an emotional situation.

In the fall semester of 2011, IDEAStudio team members implemented a transdisciplinary course that brought together students from industrial design, computer science, instructional design, and educational psychology. This diverse group collaborated to design educational products at the intersection of the arts, science, education, and creative technologies.

The GAMES Project is a three-year, NSF-funded program addressing the need to develop transformative learning experiences that leverage video games and mobile technologies.

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