Community Open House

Sunday, November 3, 2013 - 12:00pm

Moss Arts Center - Lobby

Come early on Sunday, November 3, for a day of community open house events for the whole family, including a community sing and hands on activities for all ages! The open house, noon to 2:30 p.m., is free.

Engagement events: 

Flash mobs of small a capella ensembles and a community chorus led by Elise Witt , plus additional hands-on activities for youth.

The Cube: This edge I have to jump is a multi-screen, site specific video installation on the illusory and idiosyncratic nature of creative process. The installation is a kinetic conversation, an immersive meditation, and an investigation into the compulsion to make, invent and perform what otherwise would be intangible. The piece surrounds viewers with image, sound and narrative fragments that draw on intimate conversations with artists, scientists and educators, and was commissioned by the Institute for Creativity, Arts and Technology (ICAT) for the opening of the CUBE.
- Carol Burch-Brown, MAX MSP Jitter Interface
Wolfgang Lehner, Cinematography
Eric Lyon & Charles Nichols, Original Sound and Music

Sandbox: From 12-1:30pm, we will have an Improvisational Vocal Jazz Group.  It is a style based on Bobby McFerrin's "Voicestra," and will perform 2-3 short sets that include some audience participation. At 1;30pm, we all assemble for the large choral event.

Sandbox: The "Orb of Awesomeness" is a visualization of research projects related to the Institute for Creativity, Arts, and Technology. This interactive tool allows viewers to both explore the specific info about each individual project as well as see the interconnectivity of related projects to each other. Created by Associate Professor Dane Webster from the School of Visual Arts (and ICAT Image Studio co-head), Noha ElSherbiny (PHD candidate in Computer Science), and Audrey Pfund (undergraduate student in Visual Communication Design).

Sandbox: “Visualization of a Boeing Jet” is an interactive massive rendering that uses parallel graphics processors (gpu’s) to provide a model that can be used to view the entire airplane or zoom in to an individual bolt.

Learning Studio: Come in and see a physical timeline of progression throughout the years. From a throwback look at one of our very first funded projects, MMUVA, to a current after-school-based program, Studio STEM, to a look into our popular Maker Camp, there will be opportunities to play, learn, and see how we have grown.

Create Studio: We will demonstrate a Makerbot 3D printer, which can make solid plastic objects from three dimensional drawings. We will also demonstrate some of the electronics used to create the Labyrinth from Tech or Treat. Finally, we will be demonstrating a prototype electronic storyboarding tool that will automatically generate a program  for a smart object based upon a sketch of an object and a person's interaction with it.

Perform Studio: a showcase of the studio’s unprecedented immersive audio-visual potential. By coupling a 12-camera motion capture system with a 12-channel sound diffusion, the demo allows users to spatialize a collection of sound sources around the room as well as listen to two multichannel compositions by Virginia Tech artists Eric Lyon and Charles Nichols. The ensuing experience offers insight in the power of spatialized sound, and its potential to convey big data information beyond what an exclusively visual experience may offer.

Experience Studio: You will see a new installation currently being built that will eventually result in a 10’ tall kinetic sculpture composed of 256 parallel computers (“Raspberry Pi’s”) and servo motors that will move in reaction to computing complex problems.