Video Games, Virtual Worlds, and Society - ICAT Community Playdate

Friday, November 18, 2016
Location & Time: 

Learning Studio

Video Games, Virtual Worlds, and Society: Overhyped Concerns, Underhyped Concerns, and Drawing Practical Guidance from a Convoluted Body of Research

Decades of research have explored the social role and potential behavioral effects of commercial video games, simulations, and virtual environments, with mixed results. The literature on topics such as the effects of violent games on aggression is marked by acrimonious disputes and conflicting findings. This presentation will share original findings and interpretations dealing with issues such as video games' effects, sex roles in online game interactions, antisocial and abusive online behavior, and the potential for simulations and virtual environments for prosocial good. Findings in research on video games, simulations, and virtual environments will also be presented as a prime example of chronic and urgent problems epidemic in the methods, analysis, reporting, and review of behavioral research.

Speaker: James D. Ivory, Ph.D., Associate Professor, Department of Communication Virginia Tech

Dr. James D. Ivory (Ph. D., Mass Communication, University of North Carolina at Chapel Hill) is an associate professor and director of research and outreach in the Department of Communication at Virginia Tech. His primary research interests deal with social and psychological dimensions of new media and communication technologies, particularly the content and effects of video games, virtual environments, and simulations. Dr. Ivory has served as head of the Association for Education in Journalism and Mass Communication's Communication Technology division and chair of the International Communication Association's Game Studies division.