In modern games, rendering a massive scene with a large number of animated character is imminent and a very challenging task. We present a real-time crowd rendering system on GPUs with a special focus on how to preserve texture appearance in progressive LOD-based mesh simplification algorithms. Our results show that the proposed parallel LOD approach can get up to 5.33 times of speedup compared with the standard pseudo-instancing approach.
|Yong Cao||Computer Science||College of Engineering|
|Students||Computer Science||College of Engineering|