A Real-time system of Crowd Rendering: Parallel LOD and Texture Preserving Approach on GPU

In modern games, rendering a massive scene with a large number of animated character is imminent and a very challenging task. We present a real-time crowd rendering system on GPUs with a special focus on how to preserve texture appearance in progressive LOD-based mesh simplification algorithms. Our results show that the proposed parallel LOD approach can get up to 5.33 times of speedup compared with the standard pseudo-instancing approach.

Name Department College
Yong Cao Computer Science College of Engineering
Students Computer Science College of Engineering
Collaborative Colleges: 
3D real-time crowd rendering system