A Crowd Modeling Framework for Socially Plausible Animation Behaviors

We present a framework for crowd modeling that produces socially plausible animation behaviors. Our high-level behavioral model is able to produce appropriate animated behavior that includes synchronized body-orientation and gesture of individual actors within the simulation. Because the model operationalizes a well-founded social-linguistic Common Ground (CG) theory of human interaction, the behavior chains form meaningful interactions among the actors. The model includes micro-behaviors relating to CG theory, and macro-behavior relating to the animation context. This allows reuse of the micro-behaviors as animation contexts change and flexible adaptation to different animation contexts.

Members: 
Name Department College
Yong Cao Computer Science College of Engineering
Students Computer Science College of Engineering
Collaborative Colleges: 
Engineering
Type: 
3D Simulation