Kindergarten to College
Kindergarten to College is a program that brings area fifth graders to campus to spend the day learning about careers and college.
Since its inception in 2003, K2C has served thousands of children from school systems around the state. Fifth graders learn about careers, participate in hands-on academic learning opportunities, eat lunch on campus, and meet members of the athletic department, Marching Virginians, and Corps of Cadets.
Kindergarten to College is project of the Center for Research in SEAD Education, Virginia Career View, and College Access Collaborative. Many departments and institutes contribute to the hands-on learning experiences.
Maker Camp 2018
What do design, DIY, robotics, engineering, and music all have in common? They all combine to create the successful ingredients for ICAT’s Instrument Maker Camp!
On July 17-20, 2018 (Tuesday — Friday), ICAT researchers, and graduate students will welcome teachers and middle school-aged students to a 4-day long camp designed to harness students’ creativity and encourage them to act on their curiosity. Students will code, 3-d model, build and perform with the instruments they design.
Instrument Maker Camp is a project of the Center for Research and SEAD Education.
Virginia Tech Featured Projects:
Dense Space - Paola Zellner and Charles Nichols - Dense Space is a responsive audiovisual environment. It explores the use of linear fibre material to generate forms that in their interplay with light and motion densify the space, increasing its presence, and augmenting the experience of space. It is accompanied by Charles Nichols' composition, Beyond the Dark.
Mirrorcraft - Ico Bukvic - Mirrorcraft is an interactive exhibit that allows the user to see his or her mirror image in the version of a Minecraft avatar. A Kinect will allow the avatar to mirror the user's body and facial movements. There will be multiple screens displaying alternate views of the production.
Plasma - Virginia Tech creative technologies graduate student George Hardebeck combined the interactive technology of the Leap sensor with a virtual environment to create this installation. He wrote code to give instructions to the particles that move and bounce in the space as well as respond to your hand. Inspired by plasma globes, the project experiments with game environments and sensors.