ICAT Projects

Title (Sort)sort ascending Collaborative Colleges Areas Date (sort)
CaSPER (Cable Suspended Performance and Entertainment Robot)

CaSPER (Cable Suspended Performance and Entertainment Robot) will be an interactive cable robot installed in the new performing arts centers black box theater known as the Cube.

Engineering Interactive Robot
Cardboard Challenge 2013

Kids age 6 to 12 were invited to bring an adult and build a cardboard arcade game at ICAT’s second annual Caine’s Arcade Global Cardboard Challenge.

9/28/13
Canine 3D Visualization Tools

The planned project with these collaborators is to employ safe, noninvasive motion capture and 3D visualization tools to study canine puppy socialization behaviors in a newly developed portable motion capture unit.

Architecture & Urban Studies, Virginia-Maryland Regional College of Veterinary Medicine Motion Capture, 3D Visualization, ICAT grant
Caine's Arcade - Global Cardboard Challenge

At the annual ICAT Global Cardboard Challenge event parents and children collaborate to brainstorm, design, build, cut, paint, prototype, test, and play cardboard arcade games – going through the entire design process in one half day.

Agriculture & Life Sciences, Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences 10/6/12
Building Home Project

Participatory theatre and music project that will help gather qualitative data on community members’ thoughts and feelings about life in the region, and integrate these into the New River Valley Planning District Commission’s planning process.

Liberal Arts & Human Sciences Theater, New River Valley, Participatory Theatre
Boosting University Infrastructure for Learning + Discovery (BUILD)

The BUILD project has grown from an aspiration that human-centered smart environments won’t simply connect us, but will make us smarter, and perhaps more human.

Engineering, Natural Resources & Environment computer science, Social Sciences, Education, Engineering 4/1/16
Blacksburg 16 Squares

Since Blacksburg was chartered by the Virginia Legislature in 1798, it has had over two centuries of development. This provides a unique opportunity to capture the dynamics of change and place across time by employing such technologies as virtual and augmented reality.

Architecture & Urban Studies, Liberal Arts & Human Sciences History, Digital Interaction 7/1/14
Bio-Inspired Visualization

In this project, we focus on an online help forum for Java programming language, and identify the behavior patterns and difference between the new comers (help seekers) and the forum experts (help providers). Our bio-inspired approach allows us to visualize and animate online activities by mapping them to a set of natural behaviors, such as following and flocking.

Engineering Information visualization, social media 4/11/14
Between the Pyramid and the Labyrinth

The installation, Between the Pyramid and the Labyrinth, is a project developed with design students from the course Textile Space. The project provided a responsive environment and a framework for ICAT’s Tech-or-Treat exhibit.

Architecture & Urban Studies, Engineering interactive space, responsive environment
Be the Data: Embodied Interaction in Bayesian Visual Analytics
Be the Data promotes creative interactive data exploration through the novel combination of the physical and virtual worlds.
Architecture & Urban Studies, Engineering, Science Interactive Data 9/1/14
Bat Biodiversity and Biosonar

The project attempts to find different ways to use visualization and rendering software to better understand biosonar in bats. This process can also be used to create a large repository of digital models that catalog the biodiversity of bats.

Architecture & Urban Studies, Engineering 3D Visualization 5/30/14
Audio Storytelling Workshop Series: Sounds of Community

Through a partnership between ICAT, Interact Studio, and the Floyd Country Store, audio pioneer and public radio contributor, Jim Metzner, conducted a two-day workshop for local community centered around sound, image, story collecting, and community narrative. Metzner’s “Pulse of the Planet” and his work in digital media are widely recognized for their value to the arts, science, and knowledge of the natural world.

Workshop 6/10/14
Application Specific Protective Body Panels for the ESCHER Humanoid Robot

Humanoid robots are currently being developed for haz- ard response in industrial facilities for the DARPA Robotic Challenge (DRC) and as a watch/inspector/first responder onboard U.S. Navy ships.

Architecture & Urban Studies, Engineering Robotics, Visual Arts, Creative Technologies, 3D printing 4/14/16
Analysis and Assessment of a Pilot Study: iPad and iMovie Integrated into Creative Dance Curriculum

Creative Dance is a course within the Curriculum for Lib- eral Education at Virginia Tech. During Summer Session I, 2013 the iPad and iMovie were required tools for the final dance assignment of this course.

Liberal Arts & Human Sciences Performing Arts, Art and technology 4/1/13
An Educational Tool to Explore the Dynamics of Subatomic Physics Interactions

The goal of this project is to develop a new immersive educational tool for experimental subatomic physics using a virtual reality (visual + sound) world in the ICAT Cube. 

Architecture & Urban Studies, Engineering, Science 7/1/16

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