ICAT Projects

Title (Sort) Collaborative Colleges Areas Date (sort)sort descending
Numerical Modeling of Human Crowd Dynamics Engineering Digital Interaction 8/1/14
Virginia Tech Percussion Ensemble: "Resonance on the Walls"
On December 4, 2014, the Virginia Tech Percussion Ensemble under the direction of Dr. Annie Stevens presented “Resonance on the Walls”, a unique concert in the Moss Arts Center’s multimedia enhanced space, the CUBE.
Liberal Arts & Human Sciences, Natural Resources & Environment Performing Arts & Techology 8/1/14
Be the Data: Embodied Interaction in Bayesian Visual Analytics
Be the Data promotes creative interactive data exploration through the novel combination of the physical and virtual worlds.
Architecture & Urban Studies, Engineering, Science Interactive Data 9/1/14
Advancing Transportation Infrastructure 3D Image-Based Reconstruction with Application to Bridge Deck Crack Mappping and Inspection Architecture & Urban Studies, Engineering 3D Visualization 10/1/14
Parametric Sign Shack

The Parametric Sign Shack is an exploration in curvilinear surfaces constructed of two dimensional panels. 

 

Architecture & Urban Studies, Engineering Environmental 2/1/15
KINESTHETIC FIELD: The Art & Technology of Electromagnetic Fields

Kinesthetic Field is a full-body, kinesthetic approach to revealing electromagnetic fields. It is a concept for a public installation that allows people in separate locations to physically interact with each other through direct manipulation of dynamic sculptures.

Architecture & Urban Studies, Engineering, Science digital visualization, magnetic fields 3/6/15
Matrix Redux

This project builds on the existing Cube infrastructure to provide the interaction framework and the corresponding testbed to support research into human behavior and practices using a mixed-reality environments. 

Architecture & Urban Studies, Engineering, Science Virtual Reality, Human Behavior, Matrix, Matrix Redux 4/10/15
Reusable Form for Producing Custom-Fit Grips

The goal of this project was to develop a reusable form that can capture the interior shape of a person’s grip for the purpose of manufacturing custom-fit grips for products such as motorcycles, professional cutlery, golf clubs, and more.

Engineering 3D Visualization 4/10/15
"Be the Data" at Women in Computing Day

Eighty 7th grade girls from southwestern Virginia learned about data analytics and visualization at the Women in Computing workshop today at Virginia Tech.  In particular, they learned how to explore high-dimensional data by manipulating 2D projections of the data.

Engineering, Science 3D Visualization 6/10/15
The Emotional Response and Impact of Visual Stimuli in Virtual and Built Environments

Recent advances in real-time global illumination (e.g., Unity3D and Unreal game engines) provide exciting new opportunities for the next generation of virtual reality (VR) applications, ranging from lighting design for built environments, psychological studies to art creation.

Architecture & Urban Studies, Engineering, Science Visual Reality, Built Environments 7/1/15
REAL Pedagogy: Using Theatre Arts Performance Techniques as Instructional Strategies for STEM Learning

This presentation features a research and outreach project that focuses on the creation of a teacher professional development model that employs theatre arts techniques to engage high school students in STEM learning.

Liberal Arts & Human Sciences STEM, Theatre Arts, instructional design, Neuroscience 7/1/15
Fusality for Stream and Field

Researchers supported by the Institute for Creativity, Arts, and Technology are developing an interactive 3D environment that will bring together data from multiple research locations, including water quality data, to produce more comprehensive models and analytics for community ecosystem monitoring, targeting ongoing research activities at Stroubles Creek and the Catawba Sustainability Center. 

Architecture & Urban Studies, Engineering, Natural Resources & Environment Water Quality Research, Ecosystem Monitoring, 3D Modeling Environment 7/1/15
Identifying Collaboration & Creativity in Instrumented Buildings to Support Innovation

This study follows a simple experimental design to identify patterns within accelerometer and motion tracking data and to link these patterns with human behaviors and outcomes.

Engineering, Liberal Arts & Human Sciences, Natural Resources & Environment Education, Engineering, Social Sciences 7/1/15
Virtual IAWA

This new visualizing tool provides an interactive platform that assists one to browse the collections of the International Archive of Women in Architecture (IAWA) to gain multiple cross-readings from the breadth of the archive.

Architecture & Urban Studies Architecture, Design, Education, computer science 7/28/15
The Talking Band’s Marcellus Shale Residency

This three-day residency initiated a long-term research partnership between Human Computer Interaction, digital archives, and community development. MSP, a national initative to develop regional productions of The Talking Band’s play, Marcellus Shale, in communities effected by, or concerned with fracking, allowed VTArtWorks to research and build a preliminary prototype of its visionary communication and discovery platform that combines an on-line professional exchange forum for community-based art making with interfacing capacity to access an online archival repository of multimedia artifacts.

Architecture & Urban Studies, Engineering computer science, Performing Arts 11/12/15

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