ICAT Projects

Title (Sort)sort descending Collaborative Colleges Areas Date (sort)
IDEAStudio collaborates with middle school teachers to explore STEM concepts in a design-based, transdisciplinary learning environment

Two eighth grade teachers spent the summer 2012 working with IDEAStudio team members to plan a design-based curriculum that emphasizes the important connections among disciplines.

Design, Curriculum, Exhibit, Design-based curriculum
IDEAStudio explores the world of mobile devices in education through the GAMES project and the Learning Transformation Research Group

The GAMES Project is a three-year, NSF-funded program addressing the need to develop transformative learning experiences that leverage video games and mobile technologies.

Mobile technology, Development, Gaming, mathematics
IDEAStudio launches special study course: Bridging the Arts, Sciences, and Humanities through Creative Technologies

In the fall semester of 2011, IDEAStudio team members implemented a transdisciplinary course that brought together students from industrial design, computer science, instructional design, and educational psychology with the purpose of collaborating to design educational products at the intersection of the arts, science, education, and creative technologies.

Architecture & Urban Studies, Engineering Industrial design, computer science, instructional design
Identifying Collaboration & Creativity in Instrumented Buildings to Support Innovation

This study follows a simple experimental design to identify patterns within accelerometer and motion tracking data and to link these patterns with human behaviors and outcomes.

Engineering, Liberal Arts & Human Sciences, Natural Resources & Environment Education, Engineering, Social Sciences 7/1/15
Impromptu Glorious Chorus Project

The project involves preparation for a performance for the Center for the Arts opening in November. The guest artist, Elise Witt, was invited by Ruth Waalkes to create an “impromptu glorious chorus,” which involves community workshops with groups and individuals culminating with the public.

6/5/14
Integrating Data for Emotional Assessment: Applications for Interpersonal Deception and Food Interaction Decisions

The connection of sub-conscious emotions occurring “in the moment” to conscious decisions is not understood. Our project is studying unconscious (uncontrolled) activities in the brain, the face, and the body at the moment when a person is confronted with an emotional situation.

Agriculture & Life Sciences, Pamplin College of Business, Engineering, Science Emotion, affect, deception, food
Integrating the Arts into a STEM-based Educator Scientist Partnership

This project at Blacksburg High School is designed to engage students in the “Art of Science” through several activities at the BHS STEM lab with Virginia Tech science and arts faculty.

Agriculture & Life Sciences, Architecture & Urban Studies Data acquisition, Art of Science, Research, Student engagement
Interactive Audio-Visual Lantern Field

Lantern Field is a digitally interactive audio-visual installation consisting of folded mulberry paper illuminated with LED lights and daylight to create a multi-sensory space that responds to people's presence and behavior.

Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences Sound spatialization, Interactive Light, Communal Interaction, Installation
Jointly sponsored residency in digital storytelling and community narratives

Jointly sponsored residency in digital storytelling and community narratives by Thenmozhi Soundararajan, noted transmedia artist, theorist and musician to include community workshops, lectures, research roundtable, and a chapter for a book under development on the role of arts and culture in community change.

Digital storytelling, community narratives, residency, Workshop
K2C

Groups of fifth graders from Virginia schools visited campus as part of the Virginia Career View Kindergarten-to-College program, designed to educate potential first-generation college students about higher education.

Workshop, Design-based curriculum
KINESTHETIC FIELD: The Art & Technology of Electromagnetic Fields

Kinesthetic Field is a full-body, kinesthetic approach to revealing electromagnetic fields. It is a concept for a public installation that allows people in separate locations to physically interact with each other through direct manipulation of dynamic sculptures.

Architecture & Urban Studies, Engineering, Science digital visualization, magnetic fields 3/6/15
L2Ork

L2Ork (pronounced as lohrk) stands for Linux Laptop Orchestra, World’s first orchestra of its kind built on Linux.

Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences interactive, Programming, compositions, ensemble
Load Balancing for Massive Model Rendering using Multiple GPUs

In this work, a device-independent parallel algorithm is used to achieve high-performance rendering on a multi-GPU system.

Engineering 3D model, interaction, Visualization, Rendered 3D Models
Locative Audio

Location-Based Media, an umbrella for Locative Audio, brings composers and sound designer the idea of customizing and associating sonic ideas to a specific geolocation.

Liberal Arts & Human Sciences Sonic ideas, specific geolocation, mobile technologies
Macronaut

Macronaut is a simple magnifying lens with a greater purpose. Used in conjunction with the Honors Design Seminar "Integrating Biology and Design" it serves as a tool to promote engagement in biological phenomena across disciplines.

Architecture & Urban Studies Magnifying lens, Biology, Design, Cross-disciplinary

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