ICAT Projects

Title (Sort)sort ascending Collaborative Colleges Areas Date (sort)
NETS 1.0
This design will turn the prominent fly towerspace of the Street & Davis Performance Hall into a responsive environment.
Architecture & Urban Studies, Engineering Environmental 4/1/14
NASA Project

The purpose of this project was to support a collaboration between Virginia Tech and NASA’s Johnson Space Center (JSC) in the spring of 2013 and spring of 2014. The collaboration involved student projects in the area of intelligent textiles and wearable technologies for space flight.

Engineering Intelligent textiles, wearable technologies, space flight, student collaboration
Moss Arts Center Projection Mapping Project

The Moss Arts Center Projection Mapping Project took place in the interior stariwell inside the Moss Arts Center. The team utilized the unique upside down staricase geometry above the stairwell to project onto the surface. A 10-15 minute looped light show was shown on the ceiling surface and was accompanied by a soundtrack played simultaneously.

Architecture & Urban Studies Architecture, Design, Music, Performing Arts 12/1/15
Mirror Worlds

Mirror Worlds, a project funded by the National Science Foundation, researches human interaction by studying behavior and emotion in both the physical and virtual environment.

Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences Virtual environment, sensors, tracking, smart spaces 12/19/13
Mind-Body Interactive

MBI explores intersections between gaming, technology, and integrative health practice with its current focus on distance-enabled exercise and monitoring of Taiji (Tai Chi) integrative health practice for the purpose of prevention and rehabilitation.

Engineering, Liberal Arts & Human Sciences Arts, Technology, Engineering, and health
Medical Avatar: The Time Health Machine by artist Virgil Wong
This exhibit of art and technology uses multidisciplinary concepts to create the visualization of health data.
Art, Health, Visualization 8/1/14
Measuring the Engineers’ Brain: Using Cognitive Neuroscience to Better Understand the Formation of Engineering Design and Problem Solving Skills Participants:

Through the use of cognitive neuroscience methods, theories are being developed for engineering design cognition and ill-structured problem solving. 

Behavioral Sciences, Design, Education, Engineering 4/1/16
Matrix Redux

This project builds on the existing Cube infrastructure to provide the interaction framework and the corresponding testbed to support research into human behavior and practices using a mixed-reality environments. 

Architecture & Urban Studies, Engineering, Science Virtual Reality, Human Behavior, Matrix, Matrix Redux 4/10/15
Maker Camp

ICAT studio heads, researchers, and graduate students welcome nearly thirty middle and high school-aged students to a week-long camp designed to harness students’ creativity and encourage them to act on their curiosity.

Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences DIY, Robotics, Engineering 7/30/12
Make-to-Learn Workshop

Area makers ages 13-18 were invited to share what they make with the world at Virginia Tech’s first Make-to-Learn Workshop.  Participants completed projects and learned how to identify, document, and explain their process.

Architecture & Urban Studies, Engineering Workshop, Event, Engineering-oriented projects, traditional arts and crafts 4/6/13
Macronaut

Macronaut is a simple magnifying lens with a greater purpose. Used in conjunction with the Honors Design Seminar "Integrating Biology and Design" it serves as a tool to promote engagement in biological phenomena across disciplines.

Architecture & Urban Studies Magnifying lens, Biology, Design, Cross-disciplinary
Locative Audio

Location-Based Media, an umbrella for Locative Audio, brings composers and sound designer the idea of customizing and associating sonic ideas to a specific geolocation.

Liberal Arts & Human Sciences Sonic ideas, specific geolocation, mobile technologies
Load Balancing for Massive Model Rendering using Multiple GPUs

In this work, a device-independent parallel algorithm is used to achieve high-performance rendering on a multi-GPU system.

Engineering 3D model, interaction, Visualization, Rendered 3D Models
L2Ork

L2Ork (pronounced as lohrk) stands for Linux Laptop Orchestra, World’s first orchestra of its kind built on Linux.

Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences interactive, Programming, compositions, ensemble
KINESTHETIC FIELD: The Art & Technology of Electromagnetic Fields

Kinesthetic Field is a full-body, kinesthetic approach to revealing electromagnetic fields. It is a concept for a public installation that allows people in separate locations to physically interact with each other through direct manipulation of dynamic sculptures.

Architecture & Urban Studies, Engineering, Science digital visualization, magnetic fields 3/6/15

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