ICAT Projects

Title (Sort) Collaborative Colleges Areas Date (sort)sort descending
Expressive Speech-Driven Facial Animation

Using a machine learning approach that relies on a database of speech related high-fidelity facial motions, a generative model of expressive facial motion that incorporates emotion control while maintaining accurate lip-synching is created.

Engineering Motion synthesis, speech, facial modeling
Canine 3D Visualization Tools

The planned project with these collaborators is to employ safe, noninvasive motion capture and 3D visualization tools to study canine puppy socialization behaviors in a newly developed portable motion capture unit.

Architecture & Urban Studies, Virginia-Maryland Regional College of Veterinary Medicine Motion Capture, 3D Visualization, ICAT grant
NASA Project

The purpose of this project was to support a collaboration between Virginia Tech and NASA’s Johnson Space Center (JSC) in the spring of 2013 and spring of 2014. The collaboration involved student projects in the area of intelligent textiles and wearable technologies for space flight.

Engineering Intelligent textiles, wearable technologies, space flight, student collaboration
A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors

This motion graph based framework produces high quality motion sequences in real-time using a set of inertial sensor based controllers.

Engineering 3D animation, interactive, motion graph
CaSPER (Cable Suspended Performance and Entertainment Robot)

CaSPER (Cable Suspended Performance and Entertainment Robot) will be an interactive cable robot installed in the new performing arts centers black box theater known as the Cube.

Engineering Interactive Robot
IDEAStudio explores the world of mobile devices in education through the GAMES project and the Learning Transformation Research Group

The GAMES Project is a three-year, NSF-funded program addressing the need to develop transformative learning experiences that leverage video games and mobile technologies.

Mobile technology, Development, Gaming, mathematics
Load Balancing for Massive Model Rendering using Multiple GPUs

In this work, a device-independent parallel algorithm is used to achieve high-performance rendering on a multi-GPU system.

Engineering 3D model, interaction, Visualization, Rendered 3D Models
SeeMore

SeeMore is the collaborative brainchild of an artist and a computer scientist both driven to educate viewers as to the importance of parallel computational thinking.

Architecture & Urban Studies, Engineering Parallel Computing, Raspberry Pi, Data visualization, Sculpture
IDEAStudio collaborates with middle school teachers to explore STEM concepts in a design-based, transdisciplinary learning environment

Two eighth grade teachers spent the summer 2012 working with IDEAStudio team members to plan a design-based curriculum that emphasizes the important connections among disciplines.

Design, Curriculum, Exhibit, Design-based curriculum
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence

This GPU-based approach enables the interactive rendering of large 3D models with hundreds of millions of triangles, contributing to the massive rendering research.

Engineering Massive rendering, GPU
Macronaut

Macronaut is a simple magnifying lens with a greater purpose. Used in conjunction with the Honors Design Seminar "Integrating Biology and Design" it serves as a tool to promote engagement in biological phenomena across disciplines.

Architecture & Urban Studies Magnifying lens, Biology, Design, Cross-disciplinary
L2Ork

L2Ork (pronounced as lohrk) stands for Linux Laptop Orchestra, World’s first orchestra of its kind built on Linux.

Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences interactive, Programming, compositions, ensemble
Sound of Fractions

The Sound of Fractions is a micro-world and associated curriculum to teach key ideas about fractions to 6th graders (10-11 year olds) in a low-performing school who have not managed the basics of fractions, despite years of standard instruction.

Engineering micro-world, auditory teaching, fractions, visual representations
Locative Audio

Location-Based Media, an umbrella for Locative Audio, brings composers and sound designer the idea of customizing and associating sonic ideas to a specific geolocation.

Liberal Arts & Human Sciences Sonic ideas, specific geolocation, mobile technologies
Studio STEM/ICAT Summer Camp

Middle school students from southwest Virginia participated in a four day camp to save the seabirds by designing and building a solar car made of Legos that would pull seabird eggs over sand dunes in summer 2013.

Liberal Arts & Human Sciences Solar car, DIY, Creative Process, Legos

Pages