ICAT Projects

Title (Sort) Collaborative Colleges Areas Date (sort)sort descending
Integrating Data for Emotional Assessment: Applications for Interpersonal Deception and Food Interaction Decisions

The connection of sub-conscious emotions occurring “in the moment” to conscious decisions is not understood. Our project is studying unconscious (uncontrolled) activities in the brain, the face, and the body at the moment when a person is confronted with an emotional situation.

Agriculture & Life Sciences, Pamplin College of Business, Engineering, Science Emotion, affect, deception, food
A Crowd Modeling Framework for Socially Plausible Animation Behaviors

A high-level behavioral model generates appropriate animated behavior that includes synchronized body orientation and gesture of individual actors within the simulation.

Engineering Crowd modeling, animated behaviors, human interaction, Animation
Psychopathy and Lack of Affective Empathy: Cardiac Correlates in College Students

Previous research provides a strong argument for the hypothesis that cardiac measures are related to empathy, with empathic sadness related to a heart rate (HR) decrease and empathic happiness related to a HR increase, even compared to other physiological variables.

Liberal Arts & Human Sciences Health, psychology, and health
Four Four Beat Project

The Four Four Beat Project, originally established in 2007 as the HipHop2020 Curriculum Project, is a digital pedagogies initiative seeded in 2012 by the Institute for Creativity, Arts, and Technology (ICAT) and the School of Education at Virginia Tech.

Liberal Arts & Human Sciences
Between the Pyramid and the Labyrinth

The installation, Between the Pyramid and the Labyrinth, is a project developed with design students from the course Textile Space. The project provided a responsive environment and a framework for ICAT’s Tech-or-Treat exhibit.

Architecture & Urban Studies, Engineering interactive space, responsive environment
A Real-time system of Crowd Rendering: Parallel LOD and Texture Preserving Approach on GPU

This real-time crowd rendering system on GPUs specifically focuses on preserving texture appearance in progressive LOD-based mesh simplification algorithms.

Engineering Real-time crowd rendering system, texture appearance
Studio STEM 2.0: Alternative Informal Learning Environments

When the after-school curriculum encompasses engineering design, the challenge is greater due to the difficulty in assessing intangibles such as design and deep conceptual knowledge. Traditional paper and pencil assessments are difficult to administer amidst the controlled chaos of engineering design and counteractive to the essence of informal learning spaces.

Design-based curriculum

Cloud is an interactive art installation consisting of fifty sound- and light-emitting cloudlets that respond to other cloudlets and visitors.

Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences Visual art, sonic art, Technology, interactive space
Dynamic Analysis of Large Datasets with Animated and Correlated Views

We introduce a GPU-accelerated visual analytics tool with the design objective to identify temporal patterns from large and complex data.

Engineering Visual analyics tool, automatic animation, disjunctive data filters, and time-synced visualization of multiple datasets
Fractional Drumming

Fractional Drumming is a prototype tool that allows students to create musical lines for different instruments that represent different patterns corresponding to fractions and then pose questions about the meaning.

NASA Project

The purpose of this project was to support a collaboration between Virginia Tech and NASA’s Johnson Space Center (JSC) in the spring of 2013 and spring of 2014. The collaboration involved student projects in the area of intelligent textiles and wearable technologies for space flight.

Engineering Intelligent textiles, wearable technologies, space flight, student collaboration
Expressive Speech-Driven Facial Animation

Using a machine learning approach that relies on a database of speech related high-fidelity facial motions, a generative model of expressive facial motion that incorporates emotion control while maintaining accurate lip-synching is created.

Engineering Motion synthesis, speech, facial modeling
Canine 3D Visualization Tools

The planned project with these collaborators is to employ safe, noninvasive motion capture and 3D visualization tools to study canine puppy socialization behaviors in a newly developed portable motion capture unit.

Architecture & Urban Studies, Virginia-Maryland Regional College of Veterinary Medicine Motion Capture, 3D Visualization, ICAT grant
IDEAStudio explores the world of mobile devices in education through the GAMES project and the Learning Transformation Research Group

The GAMES Project is a three-year, NSF-funded program addressing the need to develop transformative learning experiences that leverage video games and mobile technologies.

Mobile technology, Development, Gaming, mathematics
A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors

This motion graph based framework produces high quality motion sequences in real-time using a set of inertial sensor based controllers.

Engineering 3D animation, interactive, motion graph