ICAT Projects

Title (Sort) Collaborative Colleges Areas Date (sort)sort ascending
Fog Harp

Fog Harp aims to develop a full scale model to test a promising, potentially revolutionary fog collecting technology. 

Architecture & Urban Studies, Engineering Architecture, Design, Engineering 8/22/16
CubeFest

Cube Fest: Massively Multichannel Music, a three-day spatial music festival produced in partnership with ICAT and the Moss Arts Center.

Audio Technology, Visualization, Spatial Music, Performance Art 8/5/16
Stepping into the Past Through Visualization: Exploring America’s Forgotten War

This project aims to create a learning environment that is a hands-on, mixed-reality exhibit of the human experience in the contested landscape of World War I.

Architecture & Urban Studies, Engineering, Liberal Arts & Human Sciences Education, Social Sciences, Human Science, Humanities 7/1/16
An Educational Tool to Explore the Dynamics of Subatomic Physics Interactions

The goal of this project is to develop a new immersive educational tool for experimental subatomic physics using a virtual reality (visual + sound) world in the ICAT Cube. 

Architecture & Urban Studies, Engineering, Science 7/1/16
Application Specific Protective Body Panels for the ESCHER Humanoid Robot

Humanoid robots are currently being developed for haz- ard response in industrial facilities for the DARPA Robotic Challenge (DRC) and as a watch/inspector/first responder onboard U.S. Navy ships.

Architecture & Urban Studies, Engineering Robotics, Visual Arts, Creative Technologies, 3D printing 4/14/16
Measuring the Engineers’ Brain: Using Cognitive Neuroscience to Better Understand the Formation of Engineering Design and Problem Solving Skills Participants:

Through the use of cognitive neuroscience methods, theories are being developed for engineering design cognition and ill-structured problem solving. 

Behavioral Sciences, Design, Education, Engineering 4/1/16
Boosting University Infrastructure for Learning + Discovery (BUILD)

The BUILD project has grown from an aspiration that human-centered smart environments won’t simply connect us, but will make us smarter, and perhaps more human.

Engineering, Natural Resources & Environment computer science, Social Sciences, Education, Engineering 4/1/16
Extending Creativity Through a Multidisciplinary Choreographic Digital Project

During spring semester in Billie Lepczyk’s choreography course, students were introduced to an experimental choreographic project that blends dance, images, text, sound/music, and clips through the tool of technology. 

Liberal Arts & Human Sciences, Science business, Design, Education, Human Science 1/4/16
smART Field

The research efforts associated with smART field focus on developing a solution that integrates luminous materials into an all weather and ADA compliant solution to paths on the Drillfield in order to enhance the integrity of the Drillfield as a “green room” at the center of the Virginia Tech campus.

Architecture & Urban Studies, Engineering Architecture, Engineering, Design, Education 1/1/16
Moss Arts Center Projection Mapping Project

The Moss Arts Center Projection Mapping Project took place in the interior stariwell inside the Moss Arts Center. The team utilized the unique upside down staricase geometry above the stairwell to project onto the surface. A 10-15 minute looped light show was shown on the ceiling surface and was accompanied by a soundtrack played simultaneously.

Architecture & Urban Studies Architecture, Design, Music, Performing Arts 12/1/15
The Talking Band’s Marcellus Shale Residency

This three-day residency initiated a long-term research partnership between Human Computer Interaction, digital archives, and community development. MSP, a national initative to develop regional productions of The Talking Band’s play, Marcellus Shale, in communities effected by, or concerned with fracking, allowed VTArtWorks to research and build a preliminary prototype of its visionary communication and discovery platform that combines an on-line professional exchange forum for community-based art making with interfacing capacity to access an online archival repository of multimedia artifacts.

Architecture & Urban Studies, Engineering computer science, Performing Arts 11/12/15
Virtual IAWA

This new visualizing tool provides an interactive platform that assists one to browse the collections of the International Archive of Women in Architecture (IAWA) to gain multiple cross-readings from the breadth of the archive.

Architecture & Urban Studies Architecture, Design, Education, computer science 7/28/15
The Emotional Response and Impact of Visual Stimuli in Virtual and Built Environments

Recent advances in real-time global illumination (e.g., Unity3D and Unreal game engines) provide exciting new opportunities for the next generation of virtual reality (VR) applications, ranging from lighting design for built environments, psychological studies to art creation.

Architecture & Urban Studies, Engineering, Science Visual Reality, Built Environments 7/1/15
REAL Pedagogy: Using Theatre Arts Performance Techniques as Instructional Strategies for STEM Learning

This presentation features a research and outreach project that focuses on the creation of a teacher professional development model that employs theatre arts techniques to engage high school students in STEM learning.

Liberal Arts & Human Sciences STEM, Theatre Arts, instructional design, Neuroscience 7/1/15
Fusality for Stream and Field

Researchers supported by the Institute for Creativity, Arts, and Technology are developing an interactive 3D environment that will bring together data from multiple research locations, including water quality data, to produce more comprehensive models and analytics for community ecosystem monitoring, targeting ongoing research activities at Stroubles Creek and the Catawba Sustainability Center. 

Architecture & Urban Studies, Engineering, Natural Resources & Environment Water Quality Research, Ecosystem Monitoring, 3D Modeling Environment 7/1/15

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